Blog

Preview of the Professional Practices Institute Cybertraps Live 86

Updates Travel to the 24th Annual Professional Practices Institute in Oklahoma City, OK My first flight trip in a year+(!) PPI is a program of the National Association of State Directors of Teacher Education and Certification (NASDTEC) NASDTEC has operated since 1928 as “a professional membership organization representing state departments of education and professional standards…

Preview of the Professional Practices Institute Cybertraps Live 86

Updates Travel to the 24th Annual Professional Practices Institute in Oklahoma City, OK My first flight trip in a year+(!) PPI is a program of the National Association of State Directors of Teacher Education and Certification (NASDTEC) NASDTEC has operated since 1928 as “a professional membership organization representing state departments of education and professional standards…

Learning Shouldn’t be Punitive With Tara Anderson Cybertraps 85

As current VP at Drip7, a microlearning platform for Cybersecurity education, Tara Anderson has been instrumental in increasing the revenue of some of the largest and most prestigious corporations in the world while mitigating cyber and compliance risk. Passionate about risk management, cyber security, behavior design, and education; Snapshots of her contributions can be found…

Learning Shouldn’t be Punitive With Tara Anderson Cybertraps 85

As current VP at Drip7, a microlearning platform for Cybersecurity education, Tara Anderson has been instrumental in increasing the revenue of some of the largest and most prestigious corporations in the world while mitigating cyber and compliance risk. Passionate about risk management, cyber security, behavior design, and education; Snapshots of her contributions can be found…

School Surveillance Cybertraps Live 84

Today we take a look at the issue of surveillance of students in and by schools – Three areas of surveillance – In school – Physical and network surveillance – Online – Surveillance of social media activity – At home – Surveillance through school-issued equipment – What information is being collected and what is being…

School Surveillance Cybertraps Live 84

Today we take a look at the issue of surveillance of students in and by schools – Three areas of surveillance – In school – Physical and network surveillance – Online – Surveillance of social media activity – At home – Surveillance through school-issued equipment – What information is being collected and what is being…

Cutting-Edge Information Security with Dimitri Nemirovsky Cybertraps 83

Dimitri Nemirovsky holds BBA and MBA degrees from Baruch College and earned his JD from Brooklyn Law School. Prior to co-founding Atakama, Dimitri spent 15 years practicing regulatory and enforcement law, most recently at Bingham McCutchen where he represented large financial institutions in high-stakes matters. Dimitri began his career at Merrill Lynch where he focused…

Cutting-Edge Information Security with Dimitri Nemirovsky Cybertraps 83

Dimitri Nemirovsky holds BBA and MBA degrees from Baruch College and earned his JD from Brooklyn Law School. Prior to co-founding Atakama, Dimitri spent 15 years practicing regulatory and enforcement law, most recently at Bingham McCutchen where he represented large financial institutions in high-stakes matters. Dimitri began his career at Merrill Lynch where he focused…

Games in the Classroom Cybertraps LIVE 82

The question of the day: What role can or should video games play in the classroom? A massive, massive economic sector 2020 – Approximately $66 billion dollars for the U.S. industry as a whole; worldwide, $177 billion According to the Entertainment Software Association (ESA): Average age of video game player is 31 90% of gamers…

Games in the Classroom Cybertraps LIVE 82

The question of the day: What role can or should video games play in the classroom? A massive, massive economic sector 2020 – Approximately $66 billion dollars for the U.S. industry as a whole; worldwide, $177 billion According to the Entertainment Software Association (ESA): Average age of video game player is 31 90% of gamers…